Word crafting puzzle joy that never wears off! Combine letters to create words. Survive as long as you can in Endless mode, or play against others in Multiplayer!
Words in Progress offers:
- A unique new word game
- Single player endless mode
- Multiplayer asynchronous mode
- Long and steady learning curve
- Clean, cozy and crisp design
- Fun for all ages
- Multi-language support
A game of Words in Progress starts with seven letters vertically aligned on the screen. It’s up you to combine these letters into words. When a letter is removed from its position and attached to letters in another row, the empty spot is filled with a new letter from your pile. When you submit a word, the same thing happens.
Words in Progress has a few game modes: single player Endless mode, Practice mode, and Multiplayer mode.
In single player Endless Mode, you try to stay in the game as long as possible. To prevent your letter pile from emptying and going game over, you will need to complete different word-length challenges.
In Multiplayer mode, you and your opponent both have 40 letters to start with. Will you add new letters to words that are still in progress to try and create a long word, and risk ending up with an incomplete and invalid word? Or will you succeed, and reap the high reward for long words? Playing it safe by ‘cashing in’ shorter but valid words is another strategy to consider, but you'll have to play smart to defeat your opponent!
New Features
● In Game Function Menu: we’ve added a new 'In-Game Function Menu' to the gameplay view! This menu includes extra features such as our new 'Word Lookup' and 'Shuffle,' making your gameplay experience even better.
● Word Lookup: a new 'Word Lookup' function has been added to the in-game function menu! This feature allows players to check and validate words before using them in the game.
● Shuffle Mode: a new ‘Shuffle' function has been added to the in-game function menu! This feature allows players to shuffle their tiles in an active game.
● Haptics: You can now toggle haptics in the Settings and experience the game with some playful vibrations during your word creation. Note that haptics are only available for iOS.
● Keep track of what's new: a new information feature is added to the Support Overlay. This allows you to quickly view the latest updates, as well as previous ones.
● Improved APN Integration: we’ve added a new event: the 24h versus game timeout warning as well as new badge integration.
● New Language Support: the game now has full game translations for Danish, Norwegian and Swedish.
UI
● Removed the desync iCloud-warning from tvOS builds.
● Themes within the ThemeOverlay now show a preview of their in-game look-and-feel
● Tweaked the cup icon for the challenge bars in the Multiplayer ‘finished’ tab:
○ Added a new ‘draw’ cup icon when a game resulted in a draw / tie
○ Removed the cup icon when a game is canceled
● Added AM/PM support for Arabic and US English ClientLanguages
● Added an additional explanation pop-up before requesting access to the players’ Game Center Friends
● Tweaked the localisation for the last (15 tile) challenge of Endless Mode.
Optimisation
● A version-check is now implemented that allows us to improve and future proof our client-server communications.
● Result Tiles are now batched and pooled, which should greatly increase the performance of the Endless Pause screen as well as the end Result, Running and Highscore Overviews of large Endless games
Wordlist Changes
● All words requested by players have been reviewed and, if found to be safe and valid, added to their wordlists. Thank you to everyone who requested a change!
● We've expanded our German wordlist once again through user input as well as by adding a new data set. We hope that our German players can now enjoy the game even more.
● Because we have added many new German words in this new update, we've had to tweak the letter values in some cases when playing levels in German from now on (because some letters occur more than others now in German). This is most likely a one-time change, and languages other than German will not be affected.
Bug Fixes
● Fixed a bug where the in DropBox would retain its color when pressing pause or when the game loses focus
● Fixed a bug where the Endless music wouldn’t go back to the previous range when new tiles would spawn in
● Fixed a bug where the audio was able to trigger twice on game start
● Fixed a bug where UK English wouldn’t show timestamps in Endless and SaveData
● Fixed a bug where the Endless high score tiles would not spawn when switching resolutions
● Fixed a small navigation bug with the Refresh button in the Account screen
● Fixed multiple minor navigation bugs where Controller / Keyboard could conflict with Mouse / Touch input
● Fixed multiple minor navigation bugs where Controller / Keyboard navigation could lock in some edge cases
● Fixed the ‘jitter’ pre-merge bug where we would always pre-merge on the right side before pre-merging on the left side on Controller / Keyboard navigation (if left side merge is active during game)
● Fixed various minor UI-related bugs
● Fixed server side bug that would hide Timed Out games from the client