A long-time studio standard, now finally available for iOS! This is a direct 1:1 port of Audio Damage's Eos 2 desktop plug-in, identical in every way to the Eos you know and love. This download includes an AUv3 App Extension for use in AUv3-savvy hosts like AUM, AudioBus, GarageBand, Cubasis, and Auria Pro. Also included is a stand-alone application with Inter-App Audio.
Eos 2 consists of four high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Three different plate simulators and our own Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.
Want a traditional dark plate reverb? Eos 2 can do that. How about a short, dense room sound for your drum buss? Not a problem. But where Eos 2 really comes in to its own is when you drop Superhall on your piano or synthesizer tracks. The incredibly long modulated hall sounds of Eno-style ambience are where Eos 2 thrives, something that is not possible with convolution 'verbs.
Features
> Four reverb algorithms designed for Audio Damage by ValhallaDSP, including three separate plate algorithms and our own unique SuperHall, a rich, densely modulated, extra-long hall algorithm designed for ambient and synthesizer music.
> Full control over the reverb early reflections and tail, with modulation and equalization control, to sculpt the density and tonal characteristics to your needs.
> All presets from the desktop version included, and you can even share presets among all versions of Eos 2 using the copy/paste mechanism.
> AUv3 and IAA standard.
> Note that Eos 2 is a dense, heavily modulated algorithmic reverb, and as such may be somewhat heavy on the CPU, especially on older devices. For best results, use a single instance as a send.
We are very pleased to bring you this major update to one of our flagship products.
1. NEW USER INTERFACE. For Eos’ 10th birthday, we have given it a facelift, and brought It up to date and more in line with our younger products.
2. COMPLETE REFACTORING. Internally, we have replaced most of what we call the “old framework” (which is to say code from before we made iOS products) with our current cross-platform parameter management and support code. This results in a future-proofed Eos that is built to all current plugin standards, and which uses all the latest SDKs and APIs.
3. BETTER CROSS-PLATFORM COMPATIBILITY. The original iOS version of Eos was a separate build process from the desktop Eos. Now, they are identical in all respects, built from the same code-base.