Myst is the 2021 Game of the Year winner on the Mac App Store!
ABOUT THIS GAME
Welcome to Myst: a starkly beautiful island, eerily tinged with mystery and shrouded in intrigue.
Journey to Myst Island and other stunning, long dormant locations - called “Ages”- and begin to unravel the mystery you have been thrust into. As you learn what happened on the island, you will find that you are playing a key role in an epic story whose ending has not yet been written. Explore deeper connections in these stunning and surreal Ages, uncover a story of ruthless family betrayal, and make choices that will affect both you, and the world of Myst itself.
Built from the ground up, Myst is teeming with new art, new sound, re-imagined interactions, and even optional puzzle randomization. Finally... the highly anticipated modern Myst experience has arrived!
Now you can explore the Ages of Myst in a new dimension!
NEW AND REQUESTED FEATURES
For the first time in Myst’s history, enjoy the game in many different languages through localized UI, including dialogue and gameplay-context subtitles.
- A variety of accessibility options to assist in gameplay.
- Tired of taking notes? Now you can take photo captures in-game to keep track of what you’ve encountered!
- A large number of graphics options to choose from, such as supersampling options and Ray Tracing to bring the best Myst experience out of the hardware you have.
SUPPORTED HARDWARE
- All MacBook Pros released since 2018
- All iMacs released since 2019
- All iMac Pros released since 2017
- All MacBook Airs released since 2018
- All Mac Pros released since 2019
- All Mac minis released since 2018
FREQUENTLY ASKED QUESTIONS
Q: I bought Myst when it first came out in 1993. Can I get a free upgrade to this new version?
A: Thank you for your support over the years! We are not giving out free upgrades to previous purchasers of the original Myst. We put a lot of effort into making this new version of Myst and would appreciate your financial support again!
Q: Does this version of Myst support VR?
A: This version of Myst does not support VR, as the platform itself does not support it.
Q: I want to play Myst, but am concerned about my computer not meeting the minimum requirements. What should I do?
A: If your machine does not meet the minimum requirements and you still want to try Myst out, we recommend enabling one of our supersampling options through the graphics settings menu to see if it alleviates performance concerns. Depending on the storefront you purchase Myst from, you may be able to qualify for a refund through the store (not through Cyan support) if Myst does not run well on your platform. Please review each store platform refund policy for details.
Q: Will Myst support [insert language here] one day?
A: Possibly! We’d love to hear from you through our support team about any languages you’d like for us to support.
Myst now comes with better platform stability, AND support for hardware-accelerated ray traced reflections, now available on Macs with the powerful M3 family of chips.
We’ve upgraded Myst from using Unreal Engine 4.27+ to Unreal Engine 5.3.2. Doing this has resolved a WIDE number of stability issues related to the game running on various platforms.
Engine Upgrade Features
- Visual changes/stability: The newer engine has resolved a lot of flickering texture issues we saw come up on lower-end hardware especially. There should also be some slight improvements in lighting, reflections, and more.
- HDR support changes: HDR has better support on all platforms now.
- RHI support changes: Metal 3 RHI support has been added. It is only enabled when on the M3 family of chips at this time. SM5 is the default RHI for all other Macs.
- OS Requirements: We are increasing our MacOS minimum requirement from MacOS 11.5 to MacOS 14.5.
UI Refresh
We’re happy to introduce a cleaner, more usable, and much nicer looking version of the menu for everyone in Myst. For those who have played our remake of Riven, you may find some similarities between the two. Here are some of the improvements our new menu in Myst brings compared to the old one:
- New cursor options have been added, and the default cursor has been switched to be the hand cursor. The default cursor size has also been modified to accommodate this change. This will override what folks currently have set in their cursor settings as we believe it is the best default experience for folks moving forward.
- The graphics settings menu is now much clearer on which settings need to be “Applied” and which ones will Apply automatically.
- Updated naming for “Gameplay Context Subtitles” to “Sound Context Subtitles” for clarity
- There’s a “Help” sub-menu now, and you can find the game’s version number there, in addition to “Teleport to Safe Spot” when you are in-game, should you need it.
- The controller/keyboard diagrams are now much clearer and scale better for a variety of screen sizes instead of being baked images. It will also properly detect the kind of controller you are using. Note that a couple of bindings may have changed – in particular the screenshot binding is now “x” instead of spacebar.
- A Gamma settings menu has been added that all users will be prompted with when they start up the game for the first time (or if they have not previously configured the setting through this menu, which should be just about everyone right now!).
- The default font used in Myst for subtitles and other in-game UI has been changed to be more readable and aligned with the general style Myst already has.
- The credits formatting has been updated to be more readable, and new folks who contributed to this patch have been added to the credits as well.
Updated Supersampling Options
- MetalFX is now the default Supersampling option on Mac.
- FSR has been removed as a Supersampling option on Mac.
General Fixes
- Fixed crash or hang that could occur on startup of the game when you had AirPods as your current audio device
- (SPOILER) Fixed incorrect translation of a Polish clue to get to the Selenitic Age
- Saving and loading while music is playing in an area now has better persistence when loading back into those areas
- Fixed some textures flickering if you stand too close to them on certain quality settings
- Fixed haptics not working in some areas
- Fixed unexpected lighting changes occurring when moving between various areas
- Fixed some items appearing outside of their drawers when you load into the room the drawers are in
- Added water splashing sounds when walking over puddles in Stoneship
- Lighting on AMD Macs has been improved in various situations
HOTFIX
- Fix being unable to escape the Overwrite Save Game prompt
- Fix being unable to take more than 50 photos
- Fix small sound context subtitles
- (SPOILER) Fix for clues to Stoneship in the tower getting truncated in certain languages